Ntën Bo̠f Hadfow (/ntɛn/ /bo̠f/ [infinite] [wagon]) is a subtropical Large City located in the Miqtpsukhe Moot of the Rosid.
The name Ntën Bo̠f Hadfow is derived from the Goblin language, as Ntën Bo̠f Hadfow was founded by Trg̈mtëm, who was culturaly Wood Elf.
Climate
Ntën Bo̠f Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Ntën Bo̠f Hadfow receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. Ntën Bo̠f Hadfow covers an area of nearly 207 km2 (82 mi2), and an average elevation of 4808 m (15774 ft) above sea level.
Overview
Ntën Bo̠f Hadfow was founded durring the early 11th century, by Trg̈mtëm. The establishment of Ntën Bo̠f Hadfow was somewhat plagued by a lack of willing colonists, leading to Trg̈mtëm electing to pay people to resettle in Ntën Bo̠f Hadfow.
Ntën Bo̠f Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ntën Bo̠f Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ntën Bo̠f Hadfow is buildings are speckled and packed arround broad gravel streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Your first impression of Ntën Bo̠f Hadfow proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Ntën Bo̠f Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ntën Bo̠f Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ntën Bo̠f Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ntën Bo̠f Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ntën Bo̠f Hadfow's parks.
Ntën Bo̠f Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ntën Bo̠f Hadfow.
Ntën Bo̠f Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ntën Bo̠f Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ntën Bo̠f Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ntën Bo̠f Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ntën Bo̠f Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ntën Bo̠f Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ntën Bo̠f Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ntën Bo̠f Hadfow's public wards, blessings, and other arcane systems.
Ntën Bo̠f Hadfow has an Millitary Academy which trains military officers and specilists.
Ntën Bo̠f Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ntën Bo̠f Hadfow's grid is powered by mana accumulators.
Ntën Bo̠f Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ntën Bo̠f Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Ntën Bo̠f Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ntën Bo̠f Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ntën Bo̠f Hadfow's natural decorations nor waterways.
Ntën Bo̠f Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ntën Bo̠f Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ntën Bo̠f Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ntën Bo̠f Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ntën Bo̠f Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Ntën Bo̠f Hadfow it is impossible to directly or indirectly lie.
The Ooze, Garden near Ntën Bo̠f Hadfow are known to be quite timid.
Ntën Bo̠f Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Conjuration energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 95
Farmers: 135
Farm Laborer: 287
Hunters: 168
Milk Maids: 119
Ranchers: 63
Ranch Hands: 134
Shepherds: 113
Farmland: 198150 m2
Cattle and Similar Creatures: 12231
Poultry: 146778
Swine: 9785
Sheep: 489
Goats: 97
Horses, Mounts, and Beasts of Burden: 4892
Craftsmen
Arms and Toolmakers: 97
Blacksmiths: 116
Bookbinders: 66
Buckle-makers: 67
Cabinetmakers: 122
Candlemakers: 168
Carpenters: 155
Clothmakers: 152
Coach and Harness Makers: 53
Coopers: 119
Copper, Brass, Tin, Zinc, and Lead Workers: 68
Copyists: 46
Cutlers: 41
Fabricworkers: 113
Farrier: 362
Furriers: 32
Glassworkers: 157
Gunsmiths: 105
Harness-Makers: 47
Hatters: 88
Hosiery Workers: 35
Jewelers: 55
Leatherwrights: 122
Locksmiths: 50
Matchstick makers: 71
Musical Instrument Makers: 70
Painters, Structures and Fixtures: 64
Paper Workers: 73
Plasterers: 64
Pursemakers: 78
Roofers: 51
Ropemakers: 48
Rugmakers: 47
Saddlers: 94
Scabbardmakers: 112
Scalemakers: 53
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 46
Shoemakers: 47
Soap and Tallow Workers: 155
Tailors: 264
Tanners: 61
Upholsterers: 74
Watchmakers: 67
Weavers: 148
Whitesmiths: 39
Merchants
Adventuring Goods Retellers: 33
Arcana Sellers: 33
Beer-Sellers: 67
Booksellers: 73
Butchers: 128
Chandlers: 135
Chicken Butchers: 141
Entrepreneurs: 50
Fine Clothiers: 125
Fishmongers: 119
Florists: 29
Potion Sellers: 88
Resellers: 222
Spice Merchants: 64
Wine-sellers: 106
Wheelwright: 71
Woodsellers: 47
Service workers
Bakers: 232
Barbers: 227
Coachmen: 73
Cooks: 222
Doctors: 96
Gamekeepers: 74
Grooms: 42
Hairdressers: 163
Healers: 130
Housekeepers: 135
Housemaids: 271
House Stewards: 139
Inns: 47
Laundry maids: 92
Maidservants: 203
Nursery Maids: 84
Pastrycooks: 163
Restaurateur: 212
Tavern Keepers: 203
Specialized Laborer
Ashworkers: 69
Bleachers: 43
Chemical Workers: 27
Coal Heavers: 97
In-Town Couriers: 116
Long Haul Couriers: 104
Dockyard Workers: 99
Gas Workers: 23
Hay Merchants: 39
Leech Collectors: 130
Millers: 116
Miners: 108
Oilmen and Polishers: 73
Postmen: 104
Pure Finder: 67
Skinners: 135
Sugar Refiners: 27
Tosher: 76
Warehousemen: 174
Watercarriers: 96
Watermen, Bargemen, etc.: 143
Skilled Laborers
Accountants: 62
Alchemist: 77
Clerk: 104
Dentists: 47
Educators: 150
Engineers: 71
Gardeners: 48
Mages: 36
Plumbers: 52
Pharmacist: 56
Professors: 21
Scientists: 37
Wizards: 21
Civil Servants
Adventurers: 46
Bankers: 65
Civil Clerks: 113
Civic Iudex: 56
Consultants: 31
Exorcist: 106
Fixers: 62
Kami Clerk: 100
Landlords: 96
Lawyers: 58
Legend Keepers: 77
Militia Officers: 489
Monks, Monastic: 148
Monks, Civic: 143
Historian, Oral: 111
Historian, Textual: 55
Policemen, Sheriffs, etc.: 116
Priests: 181
Rangers: 64
Rat Catchers: 75
Scholars: 77
Spiritualist: 95
Slayers: 27
Storytellers: 165
Military Officers: 181
Cottage Industries
Brewers: 143
Comfort Services: 203
Enchanters: 54
Herbalists: 54
Jaminators: 163
Needleworkers: 163
Potters: 77
Preserve Makers: 148
Quilters: 68
Seamsters: 287
Spinners: 152
Tinker: 54
Weaver: 143
Artists
Actors: 51
Architects: 19
Bards: 81
Costumers: 30
Dancers: 58
Drafters: 31
Engravers: 39
Fine Furniture Carpenters: 23
Glaziers: 52
Inlayers: 48
Musicians: 168
Painters, Art: 25
Playwrights: 50
Sculptors, Art: 41
Wood Carvers: 157
Writers: 195
Produce Industries
Butter Churners: 168
Canners: 135
Cheesmakers: 181
Ice Merchants: 22
Millers: 97
Picklers: 78
Smokers: 61
Stockmakers: 53
Tobacconists: 73
Tallowmakers: 101
18682 of Ntën Bo̠f Hadfow's population work within a Foundational Occupation.
1019 work in Agriculture
4193 work as Craftsmen
1531 work as Merchants
2808 work as Service Workers
1866 work as General Laborers
782 work as Skilled Laborers
2737 work as Civil Servants
1709 work in Cottage Industries
1068 work as Artists
969 work in Produce Industries
26330 of Ntën Bo̠f Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3914 (8%) are noncontributers.
Points of Interest
POI
History
Ntën Bo̠f Hadfow's residents established a new industry 5 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Ntën Bo̠f Hadfow. A small order of knights was founded in 's honor, and bears his name to this day.